It's finally time for us to talk about "Team Homer" of Season 7 (episode 3F10), and we might as well start by leaping straight to the main attraction - yes, this is the episode with that amazingly inspired sight gag where Jacques, Lurleen, Mindy and Kashmir are seen competing in the Springfield bowling leagues under the team name "The Home-Wreckers". That alone makes this one of the most important installments in the history of The Simpsons. No hyperbole, if you feel any kind of affinity or attachment for the characters in question then it can't be underestimated just how mind-blowing powerful this deceptively small moment is. Not only do we have "Team Homer" to thank for applying the term "Home-Wreckers" to handily denote these characters as a collective, it's really down to this episode that we're able to think of them as a collective at all. It's not as though they ever encountered each other in their respective adventures in coming between Marge and Homer. Perhaps it was always inevitable that Lurleen and Mindy would get together for the sake of a sly background gag, but "Team Homer" really went the extra mile in assembling all four of these characters and depicting them as a literal team battling what are always insurmountable odds. Everything about how the gag plays out is absolutely perfect. Their presence isn't lingered on and their significance as a unit isn't made any more explicit than in their team name - the episode trusts that you'll recognise each of these characters and connect all of the necessary dots yourself. Not so surprisingly, none of the Home-Wreckers get any dialogue, but their expressions as they exit the Bowlarama, having been knocked out of the league by the Pin Pals (coupled with Kashmir's impulse to take the loss out physically on Jacques) mark them out as rather sore losers. Maybe no more so than the Channel 6 Wastelanders, but it adds just an extra dash of personal acidity to their participation. If you look at the scenario from the Home-Wreckers' perspective, then the stakes for three of their four members would have been gut-churningly high. Lurleen and Mindy were both rejected by Homer, who just so happens to be the Pin Pals' honcho, while Jacques was rejected for Homer (and if we must retroactively factor in the happenings of "Pin Gal", then he presumably knows who Homer is). Once again, these characters have been pushed out to the sidelines to fester in their bruising defeat. Ironic then that Kashmir, who shouldn't logically have the same degree of personal investment in the match-up, seems to take the loss the hardest. Kashmir has always been the somewhat square-shaped peg among the Home-Wreckers, in that she wasn't interested in a relationship with her associated Simpson, and I have a sneaking suspicion that if this gag were done much later in the series' run, then she might have been looked in favour of one of Marge's jilted admirers, Artie Ziff (the reason why Artie didn't qualify at the time is, I suspect, because
he had yet to create any serious trouble for Homer and Marge after they were married). But it's a gag works so much more aptly with Kashmir on board - her voluptuous form meshes better with the seductive aura of the team. As a bonus, it gives the Home-Wreckers the additional distinction of being the only team we see competing with a majority of female members (even if the lone male is quite blatantly the team captain...after all, he is the pro).
The real genius of the Home-Wreckers gag is in how it simultaneously speaks to both the richness of Springfield's wider community - to the idea that all of these little character connections are being constantly interwoven off of screen and that the show's world is so much bigger than the Simpsons' eye-view of it - and to just how fundamentally small and narrow in scope the Simpsons universe really is. I love the idea of Homer-Wreckers all being friends and would gleefully take an entire spin-off about their singledom exploits. But coupled with the revelation that the Home-Wreckers all know each other is the eyebrow-raising implication that they also all know what they have in common. That they call themselves "The Home-Wreckers" would suggest that they are entirely aware that they've each created apocalyptic mayhem for a family unit at some point over the past seven years (in Kashmir's case, not even purposely). Whether they're aware that it's the same family unit in all cases is more ambiguous (if so, can you imagine the sheer awkwardness of the conversations that must have gone on between them?), but it is nevertheless telling that the basis for their solidarity and self-definition should be the relatively minor point in their respective lives in which they tangled with a Simpson. It's not like we, the viewer, ever got a chance to know them for doing much else. It's a sly acknowledgement that the world does indeed revolve around that one cursed clan, and that all of its denizens exist in some form of service to them - even if, in the Home-Wreckers' case, that service was antagonism, to test the marital bonds between Homer and Marge. The Home-Wreckers understand exactly where they stand in the scheme of things, and they recognise how much it bites.
The Simpsons had already come a long way by the time "Team Homer"
dropped, but the Home-Wreckers' cameo is a heartening reminder that the
show hadn't forgotten its roots (Mindy being the only member who'd had
her star turn in the latter half of the series' contemporary run). This
was the second episode in which the topic of bowling took centre stage (technically,
it was the third episode in which the Bowlarama was a major setting,
but in "And Maggie Makes Three" the bowling itself largely took a backseat to
Homer's short-lived stint as a non-divine pinspotter), and while
Jacques' appearance is as close as it comes to explicitly referencing
its predecessor, there are other subtle ways in which the episode is
indebted to "Life on The Fast Lane". There's a nice continuity nod when
Homer is telling Marge about the Pin Pal's initial victory over the
Channel 6 Wastelanders, and Marge demonstrates herself to be very
knowledgeable about bowling. Elsewhere, exterior shots of the Bowlarama
are still being recycled from "Life on The Fast Lane".
The Home-Wreckers' appearance constitutes only a fleeting portion of the overall story, and yet it is very much the heart of the episode. Oh true, I do have a ton of bias on that point, but I don't think it would be overly controversial to suggest that the narrative tensions surrounding the Pin Pals' league prospects aren't half as delectable as observing how the various different team alignments fall among the Springfieldians - how they "quad off", in the words of showrunner David Mirkin, and what it says about each character's broader sense of personal identity. Some of these team formations seem perfectly natural and logical within universe - Patty and Selma, for example, are part of the DMV Regulation Kings, alongside a couple of unnamed male colleagues who seem every bit as grouchy and terminally bored with life as them. Others offer a more ostentatiously novel mix of characters, like the Channel 6 Wastelanders, a team comprised of Springfield's most prominent television personalities: Krusty the Clown, Kent Brockman, Arnie Pie (in The Sky) and Bumblebee Man (is Scott Christian sore that he didn't make the cut?), who happen to be the most obnoxious and self-aggrandising of the competitors, outside of the Pin Pals themselves. Other teams are linked by humorous gimmicks that suggest a surprisingly candid self-awareness on the part of their members (those aforementioned Home-Wreckers, but also the Stereotypes). In most cases, it is really fun to speculate how these teams might have come together and what kind of internal dynamics they would have (we get to see so few of them in action). The quad-off requiring the greatest suspension of disbelief are reigning league champs and ostensible episode antagonists, The Holy Rollers, a team made up of Reverend Lovejoy, Helen Lovejoy, Ned Flanders and Maude Flanders (none of them characters whom I would have pegged as having even a casual interest in bowling, much less being this proficient at it). What they obviously have in common is that they're representatives of Springfield's religious faction...which doesn't automatically make them birds of a feather. All signs point toward Maude and Helen getting along just fine, but it was well enough established by now that Timothy isn't so keen on Ned; the notion that he'd choose to hang out with Ned socially and work this well with him as a team is a glaring contrivance we'll just have to overlook. For the purposes of the story, the Holy Rollers make for effective final opponents because they radiate a moral purity that puts Homer and his scruffy lot in well the shade - the self-satisfaction of never having been caught driving without pants, as Moe so eloquently phrases it. Plus, it's implied that they might literally have God on their side - Ned explicitly calls on God for special favours during one bowl - making the Pin Pals the definitive underdogs.
"Team Homer" boasts an exceedingly simple premise, but it is nothing if not a busy episode, and we certainly do have a lot to unpack with it. There are multiple ways in which this unassuming adventure represents a significant turning point for the series, both in-universe and out. When it debuted, on January 7th 1996, it came attached with a note of immense sadness. The Simpsons was in its seventh season and had spectacularly exceeded early projections for its life expectancy; "Team Homer" arguably marked the point at which the march of time was felt so much more painfully than ever before, for reasons outside of the show's control. It was the first episode to air after the death of script supervisor/voice actress Doris Grau, on December 30th 1995, and was dedicated to her memory. The first Simpsons cast member to pass on was technically Christopher Collins, the original voice of Mr Burns and Moe, who parted ways with the show after only a few episodes - reportedly because he didn't get along with the rest of the crew - and died in 1994 due to encephalitis (side-note: Collins' place within Simpsons lore and his premature death are something that I think about a lot, and might be worth a whole blog post in itself some day). Grau, though, marked the first loss among the long-term players (although Phil Hartman's untimely death wasn't far on the horizon), and while her signature character, Lunchlady Doris, never had as much chance to shine as her character in The Critic (also named Doris), it was sad knowing that a particular avenue in the show's ever-burgeoning community was already closed off. It makes it all the more poignant, then, that "Team Homer" should be a rare episode to give Doris a spot of actual development, hinting at her own sense of broader identity outside of her designated position at the school cafeteria (not only is she competing in the league, but she's apparently the mother of Squeaky-Voiced Teen). Alas, this was as far as it could ever go, at least with this particular incarnation of the character. The luncheon lady was eventually reinstated to the show, with Tress MacNeille as her vocals, but under the revised moniker of Lunchlady Dora, a tacit admission that the character could obviously not be the same now that Grau was gone.
Within the episode itself, we can also see the subtle but impactful ways in which the sands of time were shifting and rearranging the balances between the show's supporting players. "Team Homer" marks the first significant step in what I like to term the "Life After Barney" phase - the fact that Moe, and not Barney, gets to be the character who accompanies Homer to the alley is a far bigger deal than it might seem at first glance. If you've listened to enough Simpsons DVD commentaries, you'll have picked up that Barney was a contentious character behind the scenes, and it's around this point that a conscious decision looks to have been made to pack him off into a soft retirement. The show never went as far as jettisoning Barney altogether (despite the efforts of incoming showrunners Josh Weinstein and Bill Oakley to get him stitched up for the attempted murder of Burns), but he was effectively relieved of his duties as Homer's best friend, with Moe being eyed up as a viable replacement. I tend to think of this as something that only got properly underway once Weinstein and Oakley had taken hold of the reins, but I have to remind myself that "Team Homer" was actually a holdover from Season 6, back when Mirkin called the shots, so perhaps there was more overlap in their intentions than I've given credit for. For Homer to have any kind of one-to-one socialisation with Moe outside of the bar was unusual at the time and, coupled with his recent B-story in "Bart Sells His Soul", indicated that Moe was going to become a much more prominent player from now on. As for Barney, he isn't completely forgotten - his absence is explicitly accounted for, when Homer notes that he stopped coming to the bar after acquiring a girlfriend. What's interesting is that Lenny and Carl's participation is ruled out within the same statement, and for the same reason. Although they would eventually become two of Homer's closest and oft-seen companions (replacing Apu and Otto as the other half of the Pin Pals), at this point the writers still seemed to want to maintain a clearer division between Homer's work life and his social life.
On that note, "Team Homer" functions as a neat little study into Homer's friendship values and where he's inclined to look for solidarity. He's first inspired to form the Pin Pals, along with Moe and Apu, on the recognition that they've been excluded from the league because they don't have teams of their own. The premise that initially binds them is that they are all outcasts. Their ragtag origins and downtrodden status are inadvertently advertised in the cheap uniforms for which they have to settle, inviting the derisive attentions of the Channel 6 Wastelanders. (At first glance, I thought it odd that Sideshow Mel wasn't among them, but then they are the bullying team and I couldn't see Mel getting in on that or being this outrageously nasty about the Pin Pals' uniforms. It's not within his nature. I'm disappointed that it is apparently in Arnie's). On their own, they would be losers, but through coming together and openly celebrating that connection they're
able to turn the tables on teams who might easily have bested them. It's worth noting at this point that "Team Homer" was another Mike
Scully script, if you squint you can discern his version of Homer coming into play,
just put to a more constructive and benevolent purpose than usual. The watershed moment for the Pin Pals comes when Homer suggests that they carve out a niche as the team that supports each other. There's actually nothing to suggest that the other teams don't, they just don't make a loud and obnoxious a display of it with an arsenal of team chants, as Homer is able to rally his fellow Pin Pals into doing, and apparently that's where most of them are going wrong. For a while, this morale-boosting technique is enough to overcome what might be the Pin Pals' obvious deficiency - not the teams' shoddy, homemade uniforms, but rather its distinctly arbitrary formation. Otto Mann (I was never sure if his name was intended as a pun on "automan", or a reference to the Ottoman Empire) remains the odd man out of the group. He gets roped in because he happened to be in the right place at the right time, and had seemed to be more interested in the contents of the Bowlarama's claw machine than in the game itself. He isn't someone whom Homer, Moe or Apu
would ordinarily interact with, and it's really not surprising that he's
the one who later gets booted from the team to make way for Mr Burns, a development that engenders a lesser sense of betrayal than perhaps it should. One suspects that just about any character other than the loathed and decrepit Burns could have filled his vacant position to begin with.
What is obviously important is that all of the team members are in
perfect sync with one another, and this is presumably why Homer's chants prove so formidable. They give the Pin Pals a persistent point of synchronisation, the sensation that they are working actively together at all times on exactly the same page. Any cracks in that unity are going to risk exposing serious weaknesses. The team that suffers the most
embarrassing loss - the Springfield Police Framers - makes the grievous
mistake of attempting to force one thing that is not like the others
into the mix and doesn't even have the honor of getting to bowl a full
game (a shackled Snake, for some reason, is having to fill in for one of the police officers, and takes the opportunity to escape custody, forcing Wiggum to forfeit). But just as a breakdown in unity may be fatal to the team, it might also prove damning to the individual. To lose your team is to lose a chunk of your identity which, as is exemplified by all of the teams competing, is fortified by the company you keep. For the outlier Otto, being exiled from the Pin Pals means being banished back to his place beside the claw machine to hunt for lobster-shaped harmonicas, but for the other members the stakes are higher. For Moe, a place on a successful bowling team is his means of demonstrating that he's better than dirt (maybe not that fancy nutrient-loaded dirt you can apparently buy in the stores). The most revealing moment for Apu, meanwhile, has less to do with Burns' intrusion than it does an off-screen drama to which we are mostly not privy. As it turns out, he was invited to join another team, the Stereotypes (a name even more flamboyantly on the nose than the Home-Wreckers, denoting the heavily caricatured likes of Captain McCallister, Groundskeeper Willie, Luigi the Italian chef and Cletus the slack-jawed yokel), but turned them down, apparently feeling that he could do better than to identify with such a shameless parade of human cliches. He later rethinks that position, once Burns enters the scene and the Pin Pals start to lag behind the Stereotypes.
The plight Apu faced with the Stereotypes - the prospective flattening of his identity through the degrading integration into a unit than champions conformity over individuality - is echoed by the episode's B-story, in which Bart's "Down With Homework" t-shirt, courtesy of a MAD Magazine iron-on, causes such a violent uprising at Springfield Elementary that Skinner insists on having his students wear uniforms. This in turn causes the children to lose all sense of singularity, to the point where, as observed by the outgoing Lunchlady Doris, they even start blinking in unison. I don't have quite so much to say about this subplot on its own, aside from that I find its overblown take on the subject inherently nonplussing, because a) I'm from the UK, where schools requiring students to wear uniform are the overwhelming norm and not the exception, and b) trust me when I say that the uniform worn by the kids at Springfield Elementary is considerably LESS dorky than the uniform I had to wear. The school I attended had this thing about ugly and uncomfortable blazers. I would have killed for Mr Boy of Main Street! The most interesting thing about this story, to me, is in how it parallels the themes present in the A-story. Both are concerned with how the individual's identity and self-perception is molded by the wider group and, as Erik Adams points out in his review on The AV Club, uniforms prove equally integral to how that group is defined. They reach for opposite conclusions, however. For the students of Springfield Elementary, putting on a uniform means becoming part of a faceless mass and being denied any form of personal expression. For the league contenders, a uniform signifies acceptance and the possibility of finding one's place in the world (or even acceptance of one's place in the world, as with the Stereotypes). The result is an episode where the values of the young are implicitly contrasted against those of the fully grown. There's an unspoken tension between the children's youthful urge to rebel against every which way authority should attempt to pigeonhole them, and the sad neediness of the adults in finding their purpose and affinity in whatever group might be prepared to have them.
Nowhere is that sad neediness more evident than in the figure who threatens to bring the Pin Pals' empire crashing down, all because he aspires to be a part of it. You don't tend to see a lot of sincere analysis for how Burns is characterised in "Team Homer", possibly because Scully's script insists on putting quotation marks around it. When Burns approaches the team and requests that they accept him as one of them, he is entirely upfront about the fact that his desire springs from an "unpredictable change of heart". This is Scully both admitting to the narrative contrivance and foreshadowing how the scenario is likely to end - it's all very slick, but I can't help but feel that it sells Burns a little short. Is it so inconceivable that Burns might notice the camaraderie among the Pin Pals and become curious about what he's missing out on? "Team Homer" did not, after all, air terribly far ahead of "Homer The Smithers", an episode that on the one hand illustrates just how painfully out of touch Burns is with the common man (as seen in his encounter with Lenny) but also implies that he isn't entirely satisfied with life in his ivory tower, and there's a side of him that yearns to step just a little out of his shell. For the most part, Burns lacks the capacity to forge real connections with others, something that could, under certain circumstances, have him come off as vulnerable. Here, he's is so inept at traversing the ins and outs of human interaction that he doesn't seem to pick up on the fact that the rest of the Pin Pals don't want him around. He goes through the motions of what he assumes to be jovial interplay and accepts the feigned camaraderie he gets in return. Maybe I'm in the minority, but every time I watch this episode I always feel just a smidgeon of sympathy for Burns. There's a sliver of pathos in his trajectory that isn't played up too heavily due to the emphasis being on how he inconveniences the team, but it does have a moment of genuine emotional pay-off...even if the way things will ultimately end is always a foregone conclusion.
Burns gets involved in the first place because Homer goes to him on the off-chance that his boss might be persuaded to sponsor the Pin Pals' costly registration. To his surprise, Burns seems entirely willing, but only because he's on an ether-induced high that causes him to perceive anyone he interacts with as delightful advertising mascots - in Homer's case, the Pillsbury Doughboy (addressed here by his less common moniker Poppin' Fresh), whom Burns is compelled to poke in the belly and make giggle (as is the characters' trademark) and in Hans Moleman's case, Lucky the Leprechaun, whom Burns is, far more bafflingly, compelled to trepan with a drill (did those horrible cereal-stealing children ever do anything comparable to Lucky?). Burns later notices the unexplained expenditure and traces it to Homer. He goes to the Bowlarama to confront the Pin Pals, only to shock everyone by revealing that he wants to join the team - a proposition that Homer, being in Burns' employ, isn't in much of a position to decline. Of course, swapping out Otto for Burns disrupts the team equilibrium in a way that no amount of chanting is going to compensate for (not that we see the Pin Pals getting up to much chanting after the exchange; their enthusiasm as a unit is clearly gone), turning the teams' prospects of besting the Holy Rollers into a pathetic pip dream - much to the chagrin of Homer, who laments that he'll never have anything on his trophy case to stand alongside that Academy Award in his dubious ownership. That ill-gotten award, incidentally, provided the basis for the episode's most unfortunate gag - in fact, it's a very strong contender for the Simpsons gag to have aged the most poorly within the briefest space of time (more so even that John Travolta's appearance in "Itchy & Scratchy Land"). For all the modern day hubbub about the Simpsons' alleged ability to predict the future, it's quite astonishing how unlucky they were with this one. When the episode originally aired, the name on the award was Haing S. Ngor, who won Best Supporting Actor for his role in the 1984 film The Killing Fields. Then on February 25th 1996, less than two months after the episode aired, Ngor was murdered at his home in what was thought to be a robbery gone wrong. When the episode next aired, the name on the award had been changed to Don Ameche, who won for the 1985 film Cocoon, lest anybody think that the intended joke was that Homer was Ngor's killer, and had stolen the award while raiding the actor's house. That would be a tremendously dark conclusion to draw about our main character, but I can understand why caution was exercised.
That Burns should suck at bowling isn't much of a revelation. He's a feeble old man who can accomplish very few physical tasks without the aid of his personal assistant, and here he is trying his hand at a game that requires the skilful manipulation of a 15lb ball. The thing that really makes him intolerable as a teammate, though, is that he doesn't appear to see a problem with his not being able to bowl. Until the end of the episode, Burns doesn't actually give two shits about winning. Despite his initial assertion that he was moved to join the Pin Pals because watching them revel in the Home-Wreckers' vanquishing struck a chord with his tyrannical nature, Burns doesn't seem too perturbed by the team's inability to experience that same kind of victory once he's joined. When the Pin Pals take a thorough thrashing from the Stereotypes, he laughs it off and attempts to reassure Homer that the championship is unimportant since "the only ship worth a damn is friendship." I have to wonder what's actually going on with Burns at this point. Is he really as naive as all that? Is his buoyancy a protective measure, to compensate for his uneasy awareness that he can't bowl for toffee? Or is this a testament to just how eager he is to experience the thrill of belonging to a team - that he doesn't see winning as the end goal so much as having a fun time with his companions (even if it's very clear that no one else is having much fun)? That's not to say that he lacks any sense of spirited competition - prior to the deciding match with the Holy Rollers, he tries to rally his team with the glorious battle cry of "Who's ready to kick some Christian keister?" Of course, by this stage the rest of the team's enthusiasm is dead on the floor, and Homer seems prepared to bite the bullet and be rid of the old man once and for all. That is until Burns reaches into a box and reveals that he's bought them all a special gift for the game - uniforms that are not merely presentable enough to be seen in, but as Apu puts it, fine enough to be married in.
The moment where Burns pulls out those custom-designed shirts is a surprisingly affecting one. For one, it indicates that Burns is bearing his soul more nakedly than ever, and just how desperately he yearns for acceptance in these ranks. Somehow, it doesn't register as a pathetic gesture, but an empowering one that elevates all of the Pin Pals above one of their lingering insecurities - the fact that they've come this far and are still saddled with the crummiest uniforms in all the league. Burns' gift serves to unify them as a team, if only fleetingly, by providing the grounds for a common celebration. And when Burns says his bit about how, "I've always been wealthy, but this is the first time I've felt...rich", well, I could almost buy that he genuinely means it, within that specific moment. It just doesn't stick. Against all odds, the Pin Pals go on to beat the Holy Rollers, but it has less to do with Burns than the unwitting assistance they receive from their discarded teammate Otto, whose ongoing efforts to get hold of that infernal lobster harmonica end up sending some good vibrations their way. (Did the Holy Rollers seriously not notice what had gone on with the claw machine? Because surely they would have had grounds to contest the Pin Pals' win? Then again, I don't think Ned's prior tactic of calling on divine intervention to get him a strike was all that sporting either, so call it karma.) The Pin Pals are about to receive their trophy when Burns suddenly claims it for himself, announcing that he's had yet another of his unpredictable changes of heart. Not quite so unpredictable, really. Obviously, Burns has to go back to where the status quo wills him, but he's able to rationalise this transition as an entirely logical one on the pathway to personal growth - teamwork was always essentially a means to end, and vital to the greater game is recognising when to stab your teammates in the back for the promotion of individual glory. The urge to forsake his fellow Pin Pal so that he might he might position himself as the overall victor is, in his words, akin to a boxer shedding "roll after roll of disgusting, useless, sweaty flab before he can win the title".
Wounded, the Pin Pals take solace in the obvious conclusion - that the trophy itself was but a silly trinket, and The Real Treasure Was The Friends We Made Along The Way. The team is reconciled with Otto in the glibbest of fashions; the implication, one supposes, is that Otto's unorthodox support in beating the Holy Rollers shows that the universe was always gravitating toward a natural order, and the final unity of the team in its "true" form represents a moral triumph over Burns' corruption. But all of that is undone (deliberately so) in the story's epilogue, in which the Pin Pals decide that it would be awfully nice to have that silly trinket after all and have Homer break into Burns' mansion to steal it while the others cheer him on. That might be subversion enough, but the script goes the extra mean-spirited mile in having the theft go horribly awry - Homer is unable to clear the mansion grounds before Burns' security dogs catch up with him, at which point the rest of the team up and abandons him, leaving Homer to be savagely mauled. The Pin Pals are exposed as a sham and the episode ends up vindicating Burns, by suggesting that what he did in the Bowlarama is really a variation of what most people would do under the right circumstances - to work as a team for as long as it is convenient, only to put themselves first when it comes to the crunch. As Burns observed, teamwork will only take you so far.
Sky 1 edit alert!: Sky 1 broadcasts in the 90s always used to take out that early exchange where Homer attempts to prostitute himself to Marge in the hopes of raising the $500 registration money. Instead, we cut straight to the part where Marge gives Homer practical advice about asking Burns for a sponsorship. If I'm honest, I find this gag kind of weird and kind of skin-crawling (it's got Scully's trademark crass all over it), and I don't think the episode loses much without it. It was, however, considered an important enough moment to be transcribed in The Simpsons: A Complete Guide To Our Favorite Family, which is how I first learned of its existence. While we're at it, the same entry also contained the publication's most bizarre mistranscription, of the scene where Smithers is discussing Burns' monthly "boweling". I always heard that line as "Remember that month you didn't do it?", and I think that is the correct dialogue, but whoever transcribed that entry heard something else entirely, and it raises a few icky questions.